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	<title>Comments on: On Blueshells</title>
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	<link>http://blueshellmagnet.com/2009/07/on-blueshells/</link>
	<description>Behind the wheel.</description>
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		<title>By: Blueshell Magnet</title>
		<link>http://blueshellmagnet.com/2009/07/on-blueshells/#comment-17</link>
		<dc:creator>Blueshell Magnet</dc:creator>
		<pubDate>Tue, 11 Aug 2009 14:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://blueshellmagnet.com/?p=21#comment-17</guid>
		<description>Now we have even more than lightning, though. We have squids and pow boxes not to mention giant mushrooms and bullet bills. Blueshells *are* really just punishment.</description>
		<content:encoded><![CDATA[<p>Now we have even more than lightning, though. We have squids and pow boxes not to mention giant mushrooms and bullet bills. Blueshells *are* really just punishment.</p>
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		<title>By: Paul Gansen</title>
		<link>http://blueshellmagnet.com/2009/07/on-blueshells/#comment-13</link>
		<dc:creator>Paul Gansen</dc:creator>
		<pubDate>Tue, 11 Aug 2009 05:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://blueshellmagnet.com/?p=21#comment-13</guid>
		<description>As in a previous post, at a certain point in the game, it&#039;s only goal is to f*** you up as you try to get that precious triple star rating (I know Phil will have an article about that soon).  I agree that in it&#039;s current use on the Wii, the blueshell is not really a fair item unless you look at it from this point of view:  someone is going to throw it and someone is going to get hit by it, IT&#039;S GOING TO HAPPEN!  And you have two options: piss and moan about it, or deal with it and win in spite of getting hit by a blue shell.

I feel that it&#039;s too powerful of a weapon for any higher place than 8-12 to get it, but it doesn&#039;t help those places at all really.  I think the blue shell that was created in Mario Kart 64 is the ideal blueshell: it&#039;s given to one of the last places and wrecks everyone in front of them (but then what do we have lightening for?)  And here&#039;s an idea to fix the &quot;tracks becoming more complex&quot; excuse: put wheels on the blue shell instead of wings and then it goes through the course just like a kart does. 

Bottom line, since we DO have lightening, why not just ditch the blueshell all together?</description>
		<content:encoded><![CDATA[<p>As in a previous post, at a certain point in the game, it&#8217;s only goal is to f*** you up as you try to get that precious triple star rating (I know Phil will have an article about that soon).  I agree that in it&#8217;s current use on the Wii, the blueshell is not really a fair item unless you look at it from this point of view:  someone is going to throw it and someone is going to get hit by it, IT&#8217;S GOING TO HAPPEN!  And you have two options: piss and moan about it, or deal with it and win in spite of getting hit by a blue shell.</p>
<p>I feel that it&#8217;s too powerful of a weapon for any higher place than 8-12 to get it, but it doesn&#8217;t help those places at all really.  I think the blue shell that was created in Mario Kart 64 is the ideal blueshell: it&#8217;s given to one of the last places and wrecks everyone in front of them (but then what do we have lightening for?)  And here&#8217;s an idea to fix the &#8220;tracks becoming more complex&#8221; excuse: put wheels on the blue shell instead of wings and then it goes through the course just like a kart does. </p>
<p>Bottom line, since we DO have lightening, why not just ditch the blueshell all together?</p>
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		<title>By: SSJ Ranulf</title>
		<link>http://blueshellmagnet.com/2009/07/on-blueshells/#comment-8</link>
		<dc:creator>SSJ Ranulf</dc:creator>
		<pubDate>Tue, 04 Aug 2009 01:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://blueshellmagnet.com/?p=21#comment-8</guid>
		<description>It seems to me that Blueshells are no good as they currently are. I would propose a system that has several kinds of shells that take the place of Blueshells. Assuming 12 places:

1. Flying Blueshells: Like Blueshells curently do; they fly into first, and have a massive explosion. Around 3-6 place.

2. Blueshells: Like in 64, they run across the ground, and might hit anybody. They hit everyone with Greenshell strength, then at the end, they explode like a Flying Blueshell. 8-12

3. High Octane Blueshells: Like Flying Blueshells, except the explosion at the end is about 3x as big, in all directions. 8-12, but rarer than normal Blueshells.

4. Mega Blueshell (Goldshell?): Dive-bombs everybody in-front of you, hitting them with normal Blueshell explosion power, and hitting like a High Octane Blueshell at the end of it&#039;s run. 8-12, but only 1 out of 6 Blueshells turn out to be this.

5. Revenge Blueshell (Dark Blueshell?): Only in first place, very, very rare. Like a normal Blueshell, but in reverse, exploding on 12th place.

All numbers are just guesses, I have no research on good item placement, nor on rarity.

--SSJ Ranulf.</description>
		<content:encoded><![CDATA[<p>It seems to me that Blueshells are no good as they currently are. I would propose a system that has several kinds of shells that take the place of Blueshells. Assuming 12 places:</p>
<p>1. Flying Blueshells: Like Blueshells curently do; they fly into first, and have a massive explosion. Around 3-6 place.</p>
<p>2. Blueshells: Like in 64, they run across the ground, and might hit anybody. They hit everyone with Greenshell strength, then at the end, they explode like a Flying Blueshell. 8-12</p>
<p>3. High Octane Blueshells: Like Flying Blueshells, except the explosion at the end is about 3x as big, in all directions. 8-12, but rarer than normal Blueshells.</p>
<p>4. Mega Blueshell (Goldshell?): Dive-bombs everybody in-front of you, hitting them with normal Blueshell explosion power, and hitting like a High Octane Blueshell at the end of it&#8217;s run. 8-12, but only 1 out of 6 Blueshells turn out to be this.</p>
<p>5. Revenge Blueshell (Dark Blueshell?): Only in first place, very, very rare. Like a normal Blueshell, but in reverse, exploding on 12th place.</p>
<p>All numbers are just guesses, I have no research on good item placement, nor on rarity.</p>
<p>&#8211;SSJ Ranulf.</p>
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